Rust Server TrendsSeismic network · station log
Recording Stations11,643 Players37,948 Active2,905 Wipes · 3 h66 48 h

Station XX-15503 · no signal

RustFall - PvE/PvP | Biweekly | Raidable Bases

Offline 178.239.199.12:28015 checked 37d ago

biweekly wipes moddedcarbonpve
Connect
Players now
1/ 150
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,503
top 67%
Last wipe
52d ago
biweekly schedule
Next wipe
3d 7h
Sat 31 Oct, 10:53 UTC
Seismic record · station XX-15503 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Saturday 31 October, 10:53 UTC, in 3d 7h. Biweekly: 14 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 244 on average
282/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 235 on average
104/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 98 on average
128/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
30/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average
9/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 52 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustFall - PvE/PvP | Biweekly | Raidable Bases?

The procedural map on RustFall - PvE/PvP | Biweekly | Raidable Bases is size 5,000 with seed 1851427332, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RustFall - PvE/PvP | Biweekly | Raidable Bases?

You will find no gather rate in the name of RustFall - PvE/PvP | Biweekly | Raidable Bases. At the game's default, groups can have up to 8 players. It plays in roleplay mode, roleplay rules with towns and jobs. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on RustFall - PvE/PvP | Biweekly | Raidable Bases right now?

No players are recorded on RustFall - PvE/PvP | Biweekly | Raidable Bases at this moment; it is offline, and the last sighting was 37 days 12 hours ago.

How does RustFall - PvE/PvP | Biweekly | Raidable Bases rank against other Rust servers?

On player hours for the past week, RustFall - PvE/PvP | Biweekly | Raidable Bases sits at #15,503, which puts it inside the top 67% of every ranked server.

Operator and location

How reliably does RustFall - PvE/PvP | Biweekly | Raidable Bases stay online?

No contact with RustFall - PvE/PvP | Biweekly | Raidable Bases right now, and the last recorded contact was 37 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does RustFall - PvE/PvP | Biweekly | Raidable Bases run from?

Nothing about a region comes from RustFall - PvE/PvP | Biweekly | Raidable Bases. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 178.239.199.12:28015.

Which Rust version is RustFall - PvE/PvP | Biweekly | Raidable Bases running?

Rust network protocol 2633 and build 163207 on Windows is what RustFall - PvE/PvP | Biweekly | Raidable Bases runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does RustFall - PvE/PvP | Biweekly | Raidable Bases wipe, and on which days?

An estimate from biweekly: 14 days after its last wipe gives RustFall - PvE/PvP | Biweekly | Raidable Bases's next wipe. The date of its next wipe is Saturday 31 October at 10:53 UTC. The present world dates from 52 days 16 hours. Every two weeks it wipes, according to the schedule in its tags.

Lists and tags

What do the server tags on RustFall - PvE/PvP | Biweekly | Raidable Bases mean?

The game's server browser reads the tags RustFall - PvE/PvP | Biweekly | Raidable Bases publishes: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^r (Roleplay): This is a roleplay server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustFall - PvE/PvP | Biweekly | Raidable Bases appear?

These Rust Server Trends lists include RustFall - PvE/PvP | Biweekly | Raidable Bases: Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Join the server

How do you connect to RustFall - PvE/PvP | Biweekly | Raidable Bases?

You can connect by pressing F1 in Rust and typing client.connect 178.239.199.12:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^b,^r,^p,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players 150 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163207
Build It runs game build 163207.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.