Station XX-16840 · no signal
TestServer
Offline 178.178.89.45:28015 checked 31d ago
- Players now
- 0/ 15
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,840
- top 72%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 15 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on TestServer?
A procedural map runs on TestServer, generated by the game.
Which settings and rules apply on TestServer?
You will find no gather rate in the name of TestServer. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on TestServer right now?
A reading taken now finds TestServer offline; the most recent activity was 31 days 4 hours ago.
How does TestServer rank against other Rust servers?
Over the last seven days, TestServer recorded enough player hours to reach #16,840 worldwide, placing it in the top 72% of all ranked servers.
Server facts
How reliably does TestServer stay online?
TestServer is down at the moment; the last recorded contact was 31 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.
Where in the world is TestServer hosted?
No region is published by TestServer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 178.178.89.45:28015 is the address it uses.
What build of Rust does TestServer use?
Rust network protocol 2633 and build 165217 on Windows is what TestServer runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does TestServer wipe, and on which days?
Too few wipes of TestServer are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 31 days 13 hours is how long the current world has been running.
Server tags
What do the server tags on TestServer mean?
Tags published by TestServer and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The server has 15 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TestServer appear?
The Rust Server Trends lists that take in TestServer are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to TestServer?
Enter client.connect 178.178.89.45:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.