Station XX-15267 · no signal
ScoobyDooRUST
Offline 178.176.151.150:28015 checked 15d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,267
- top 71%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC16d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on ScoobyDooRUST?
A procedural map runs on ScoobyDooRUST, generated by the game.
Which settings and rules apply on ScoobyDooRUST?
No gather rate appears in the name of ScoobyDooRUST. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on ScoobyDooRUST?
No players are recorded on ScoobyDooRUST at this moment; it is offline, and the last sighting was 15 days 9 hours ago.
How does ScoobyDooRUST rank against other Rust servers?
The last seven days of player hours place ScoobyDooRUST at #15,267, in the top 71% of all ranked servers.
Operator and location
How reliably does ScoobyDooRUST stay online?
As recorded now, ScoobyDooRUST is not reachable, the last contact having been 15 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 October 2026 is when Rust Server Trends first recorded it.
Where in the world is ScoobyDooRUST hosted?
No region is published by ScoobyDooRUST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 178.176.151.150:28015.
What build of Rust does ScoobyDooRUST use?
On Windows, ScoobyDooRUST runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on ScoobyDooRUST?
On average, the busiest point of its recent wipes drew 1 players. 19 hours into the latest wipe, the crowd reached its peak.
How often does ScoobyDooRUST wipe, and on which days?
The rhythm of ScoobyDooRUST cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 9 hours is how long the current world has been running.
Tags
What do the server tags on ScoobyDooRUST mean?
These are the tags ScoobyDooRUST publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ScoobyDooRUST appear?
You will find ScoobyDooRUST on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto ScoobyDooRUST?
You can connect by pressing F1 in Rust and typing client.connect 178.176.151.150:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.