Rust Server TrendsSeismic network · station log
Recording Stations11,795 Players71,386 Active3,684 Wipes · 3 h118 48 h

Station XX-15348 · no signal

testrustnewera

Offline 178.137.167.82:28015 checked 1d ago

modded
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15348 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
106/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
123/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
93/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
25/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
26/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on testrustnewera?

The map on testrustnewera is procedural, produced by the game.

Which settings and rules apply on testrustnewera?

You will find no gather rate in the name of testrustnewera. No group limit is published. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. VAC, Valve's anti-cheat, is switched off.

Population

How many players are recorded on testrustnewera right now?

testrustnewera is not responding at this moment and is offline, last seen 26 hours ago. The seven-day average for this server is 0 players.

How does testrustnewera rank against other Rust servers?

Over the last seven days, testrustnewera recorded enough player hours to reach #15,348 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does testrustnewera stay online?

No contact with testrustnewera right now, and the last recorded contact was 26 hours ago. 27 October 2026 is when Rust Server Trends first recorded it.

Which region does testrustnewera run from?

Nothing about a region comes from testrustnewera. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 178.137.167.82:28015.

What build of Rust does testrustnewera use?

Rust network protocol 1806 on Windows is what testrustnewera runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does testrustnewera wipe, and on which days?

On record so far are too few of testrustnewera's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it.

Tags

What do the server tags on testrustnewera mean?

These are the tags testrustnewera publishes for the browser to read: mp10 (Max players): 10 slots are available; v1806 (Protocol): Game protocol 1806: to join, your game must match this version; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hc43480e6 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does testrustnewera appear?

You will find testrustnewera on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.

Join the server

What steps get you onto testrustnewera?

To join, enter client.connect 178.137.167.82:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as oxide,modded,mp10,v1806,hc43480e6

Game

mp10
Max players 10 slots are available.
v1806
Protocol Game protocol 1806: to join, your game must match this version.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

hc43480e6
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.