Station XX-15491 · no signal
ULta Rust | Vanilla+
Offline 178.129.21.32:28015 checked 39d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,491
- top 69%
- Last wipe
- 39d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ULta Rust | Vanilla+?
Generated by the game, the map on ULta Rust | Vanilla+ is procedural, size 3,000 with seed 1234567. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on ULta Rust | Vanilla+?
You will find no gather rate in the name of ULta Rust | Vanilla+. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on ULta Rust | Vanilla+?
ULta Rust | Vanilla+ is not responding at this moment and is offline, last seen 39 days 4 hours ago.
How does ULta Rust | Vanilla+ rank against other Rust servers?
On player hours for the past week, ULta Rust | Vanilla+ sits at #15,491, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does ULta Rust | Vanilla+ stay online?
No contact with ULta Rust | Vanilla+ right now, and the last recorded contact was 39 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 19 September 2026 is when Rust Server Trends first recorded it.
Which region does ULta Rust | Vanilla+ run from?
No region is published by ULta Rust | Vanilla+. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 178.129.21.32:28015.
What build of Rust does ULta Rust | Vanilla+ use?
Rust network protocol 2633 and build 164530 on Linux is what ULta Rust | Vanilla+ runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does ULta Rust | Vanilla+ wipe, and on which days?
Too few wipes of ULta Rust | Vanilla+ are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 39 days 8 hours.
Lists and tags
What do the server tags on ULta Rust | Vanilla+ mean?
The game's server browser reads the tags ULta Rust | Vanilla+ publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ULta Rust | Vanilla+ appear?
The Rust Server Trends lists that take in ULta Rust | Vanilla+ are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto ULta Rust | Vanilla+?
Enter client.connect 178.129.21.32:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.