Station XX-13271 · no signal
Rust Oxide Dev - Local
Offline 178.120.59.3:28115 checked 40d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,271
- no region published
- Last wipe
- 48d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Oxide Dev - Local?
The map on Rust Oxide Dev - Local is procedural, produced by the game.
Which settings and rules apply on Rust Oxide Dev - Local?
You will find no gather rate in the name of Rust Oxide Dev - Local. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Rust Oxide Dev - Local right now?
A reading taken now finds Rust Oxide Dev - Local offline; the most recent activity was 40 days 15 hours ago.
How does Rust Oxide Dev - Local rank against other Rust servers?
The last seven days of player hours place Rust Oxide Dev - Local at #13,271, in the top – of all ranked servers.
Server facts
How reliably does Rust Oxide Dev - Local stay online?
As recorded now, Rust Oxide Dev - Local is not reachable, the last contact having been 40 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 17 September 2026 is when Rust Server Trends first recorded it.
Which region does Rust Oxide Dev - Local run from?
A region is not published by Rust Oxide Dev - Local. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 178.120.59.3:28115.
Which Rust version is Rust Oxide Dev - Local running?
Rust Oxide Dev - Local is running Rust network protocol 2633 and build 164530 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Rust Oxide Dev - Local wipe, and on which days?
On record so far are too few of Rust Oxide Dev - Local's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 48 days 3 hours.
Tags
What do the server tags on Rust Oxide Dev - Local mean?
The game's server browser reads the tags Rust Oxide Dev - Local publishes: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Oxide Dev - Local appear?
You will find Rust Oxide Dev - Local on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Rust Oxide Dev - Local?
You can connect by pressing F1 in Rust and typing client.connect 178.120.59.3:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.