Station XX-8165 · no signal
Rust Today Die Tomorrow
Offline 178.117.87.240:28015 checked 12h ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #8,165
- top 37%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, and #438 of the quad servers (top 53%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 13.2 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 16:28 UTC11d ago | M0.0■steady | 1 | – | running | 1 | |
| Sun 4 Oct, 11:01 UTC24d ago | M0.0■steady | 1 | held half | 13.2 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Today Die Tomorrow?
Rust Today Die Tomorrow uses a procedural map, which the game generates.
Which settings and rules apply on Rust Today Die Tomorrow?
The name of Rust Today Die Tomorrow gives no gather rate. The limit for a group is 4 players (quad). softcore is the game mode, A gentler Facepunch mode: part of your loot stays with you. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Rust Today Die Tomorrow?
Rust Today Die Tomorrow is not responding at this moment and is offline, last seen 12 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The last 48 hours show their highest activity at 16:00 UTC, averaging 1 players.
How does Rust Today Die Tomorrow rank against other Rust servers?
On player hours for the past week, Rust Today Die Tomorrow sits at #8,165, which puts it inside the top 37% of every ranked server. The ranking for quad puts it at #438.
Server details
How reliably does Rust Today Die Tomorrow stay online?
Rust Today Die Tomorrow is down at the moment; the last recorded contact was 12 hours ago. It was up 5% of the time across the last 7 full days: 9 of 168 hours. On 16 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust Today Die Tomorrow hosted?
Nothing about a region comes from Rust Today Die Tomorrow. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 178.117.87.240:28015.
What build of Rust does Rust Today Die Tomorrow use?
On Windows, Rust Today Die Tomorrow runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Rust Today Die Tomorrow?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does Rust Today Die Tomorrow run its wipes?
The rhythm of Rust Today Die Tomorrow cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 18 hours.
Lists and tags
What do the server tags on Rust Today Die Tomorrow mean?
Tags published by Rust Today Die Tomorrow and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp20 (Max players): 20 slots are available; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust Today Die Tomorrow appear?
These Rust Server Trends lists include Rust Today Die Tomorrow: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Join the server
What steps get you onto Rust Today Die Tomorrow?
To join, enter client.connect 178.117.87.240:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.