Rust Server TrendsSeismic network · station log
Recording Stations11,687 Players50,243 Active3,286 Wipes · 3 h136 48 h

Station XX-15414 · recording

Friends Cooperative PvE

Online 178.117.2.13:28015 checked 12m ago

moddedoxidepve
Connect
Players now
0/ 8
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,414
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15414 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 8 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct15 Oct19 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 244 on average
284/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 234 on average
164/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 97 on average
140/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
13/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average
19/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 53 on average
57/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Friends Cooperative PvE?

Generated by the game, the map on Friends Cooperative PvE is procedural, size 3,500 with seed 370648129. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Friends Cooperative PvE?

The name of Friends Cooperative PvE gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Friends Cooperative PvE?

A reading taken now shows 0 players on Friends Cooperative PvE, which has 8 slots. The population averaged 0 players over the past week.

How does Friends Cooperative PvE rank against other Rust servers?

The last seven days of player hours place Friends Cooperative PvE at #15,414, in the top 69% of all ranked servers.

Operator and location

How reliably does Friends Cooperative PvE stay online?

As recorded now, Friends Cooperative PvE is running. Its reported uptime points to a restart about 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 6 October 2026.

How well does Friends Cooperative PvE perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 28. Buildings, deployables and all the rest of the world's entities brought it to a high of 68,258. Its highest memory use was 2,144 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Friends Cooperative PvE hosted?

No region is published by Friends Cooperative PvE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 178.117.2.13:28015.

Which Rust version is Friends Cooperative PvE running?

Friends Cooperative PvE is running Rust network protocol 2634 and build 166652 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Friends Cooperative PvE wipe, and on which days?

Too few wipes of Friends Cooperative PvE are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 21 days 3 hours.

Server tags

What do the server tags on Friends Cooperative PvE mean?

Tags published by Friends Cooperative PvE and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Friends Cooperative PvE appear?

These Rust Server Trends lists include Friends Cooperative PvE: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Friends Cooperative PvE?

You can connect by pressing F1 in Rust and typing client.connect 178.117.2.13:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players 8 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.