Station XX-12973 · no signal
IKS[211 Devblog]
Offline 177.3.220.53:27015 checked 12d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,973
- top 60%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on IKS[211 Devblog]?
IKS[211 Devblog] is not responding at this moment and is offline, last seen 12 days 13 hours ago.
How does IKS[211 Devblog] rank against other Rust servers?
On player hours for the past week, IKS[211 Devblog] sits at #12,973, which puts it inside the top 60% of every ranked server.
Server facts
How reliably does IKS[211 Devblog] stay online?
IKS[211 Devblog] is down at the moment; the last recorded contact was 12 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 October 2026.
Where in the world is IKS[211 Devblog] hosted?
No region is published by IKS[211 Devblog]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 177.3.220.53:27015 is the address it uses.
What build of Rust does IKS[211 Devblog] use?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does IKS[211 Devblog] wipe, and on which days?
Too few wipes of IKS[211 Devblog] are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 16 days 12 hours.
Lists and tags
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes for the browser to read: mp10 (Max players): 10 slots are available; v2164 (Protocol): Game protocol 2164: to join, your game must match this version; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does IKS[211 Devblog] appear?
The Rust Server Trends lists that take in IKS[211 Devblog] are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded.
Connecting
How do you connect to IKS[211 Devblog]?
To join, enter client.connect 177.3.220.53:27015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.