Station XX-5812 · no signal
Marte6 Server
Offline 177.22.167.133:28115 checked 2d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #5,812
- top 26%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Marte6 Server?
Marte6 Server uses a procedural map, which the game generates.
Which settings and rules apply on Marte6 Server?
You will find no gather rate in the name of Marte6 Server. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Marte6 Server?
A reading taken now finds Marte6 Server offline; the most recent activity was 2 days 18 hours ago. The seven-day average is 1 players, with a peak of 1.
How does Marte6 Server rank against other Rust servers?
Over the last seven days, Marte6 Server recorded enough player hours to reach #5,812 worldwide, placing it in the top 26% of all ranked servers.
Operator and location
How reliably does Marte6 Server stay online?
As recorded now, Marte6 Server is not reachable, the last contact having been 2 days 18 hours ago. It was up 42% of the time across the last 4 full days: 40 of 96 hours. On 24 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Marte6 Server hosted?
No region is published by Marte6 Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 177.22.167.133:28115.
Which Rust version is Marte6 Server running?
Marte6 Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Marte6 Server wipe, and on which days?
On record so far are too few of Marte6 Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 9 days 8 hours.
Server tags
What do the server tags on Marte6 Server mean?
The game's server browser reads the tags Marte6 Server publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Marte6 Server appear?
The Rust Server Trends lists that take in Marte6 Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Marte6 Server?
You can connect by pressing F1 in Rust and typing client.connect 177.22.167.133:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.