Station XX-5454 · no signal
Toddy Dev Server
Offline 177.145.33.186:28015 checked 1h ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,454
- top 25%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 daysbetween real wipes
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 00:49 UTC3d ago | M0.5▲rising | 3 | – | running | 0 | |
| Sun 25 Oct, 19:00 UTC4d ago | M0.5▲rising | 3 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Toddy Dev Server?
The name of Toddy Dev Server gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Toddy Dev Server right now?
No players are recorded on Toddy Dev Server at this moment; it is offline, and the last sighting was 1 hours ago. The seven-day average is 0 players, with a peak of 3.
How does Toddy Dev Server rank against other Rust servers?
The last seven days of player hours place Toddy Dev Server at #5,454, in the top 25% of all ranked servers.
Server facts
How reliably does Toddy Dev Server stay online?
As recorded now, Toddy Dev Server is not reachable, the last contact having been 1 hours ago. Of the 96 hours in the last 4 full days, it was up for 95, or 99% of the time. 25 October 2026 is when Rust Server Trends first recorded it.
Which region does Toddy Dev Server run from?
No region is published by Toddy Dev Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 177.145.33.186:28015 is the address it uses.
What build of Rust does Toddy Dev Server use?
On Linux, Toddy Dev Server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Toddy Dev Server?
3 players, on average, was the busiest crowd at its recent wipes. 4 hours after the latest wipe, the crowd peaked.
How often does Toddy Dev Server wipe, and on which days?
On record so far are too few of Toddy Dev Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 6 hours is how long the current world has been running.
Server tags
What do the server tags on Toddy Dev Server mean?
Tags published by Toddy Dev Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Toddy Dev Server appear?
These Rust Server Trends lists include Toddy Dev Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto Toddy Dev Server?
Enter client.connect 177.145.33.186:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.