Station XX-15222 · no signal
Toddy Dev Server
Offline 177.133.139.81:28015 checked 12d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,222
- top 70%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 22:01 UTC16d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 13 Oct, 05:09 UTC16d ago | M0.0▲rising | 1 | – | 0.7 days | 0 | |
| Mon 12 Oct, 18:34 UTC17d ago | M0.0■steady | 1 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Toddy Dev Server?
The name of Toddy Dev Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Toddy Dev Server?
Toddy Dev Server is not responding at this moment and is offline, last seen 12 days 18 hours ago.
How does Toddy Dev Server rank against other Rust servers?
Over the last seven days, Toddy Dev Server recorded enough player hours to reach #15,222 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does Toddy Dev Server stay online?
No contact with Toddy Dev Server right now, and the last recorded contact was 12 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 8 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Toddy Dev Server run from?
Nothing about a region comes from Toddy Dev Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 177.133.139.81:28015.
What build of Rust does Toddy Dev Server use?
Rust network protocol 2634 and build 167781 on Linux is what Toddy Dev Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Toddy Dev Server?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Toddy Dev Server run its wipes?
No next wipe can be predicted for Toddy Dev Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 21 hours is how long the current world has been running.
Lists and tags
What do the server tags on Toddy Dev Server mean?
The game's server browser reads the tags Toddy Dev Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Toddy Dev Server appear?
You will find Toddy Dev Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to Toddy Dev Server?
To join, enter client.connect 177.133.139.81:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.