Rust Server TrendsSeismic network · station log
Recording Stations11,688 Players63,966 Active3,456 Wipes · 3 h121 48 h

Station EU-5784 · no signal

Survival.RIP 1000x PvE Testserver

Offline EU 176.9.26.158:28018 checked 12h ago

1000x monthly wipes moddedoxidepvepremium
Connect
Players now
1/ 100
1% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 2
Rank
#5,784
top 26% · #1831 in EU
No wipes
resets
78 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station EU-5784 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 100 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−1into Tue 03:00 UTC
Peak · 48 h
2most players in any hour
Events picked
20wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.511.5218:0023:0007:0012:0018:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608018:0023:0007:0012:0018:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct18 Oct23 Oct28 Oct

Top 26% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 11:55 UTC23h ago – – – – – 1
Tue 27 Oct, 11:34 UTC23h ago – – – – – 1
Tue 27 Oct, 11:17 UTC1d ago – – – – – 0
Tue 27 Oct, 11:07 UTC1d ago – – – – – 0
Tue 27 Oct, 09:55 UTC1d ago – – – – – 1
Tue 27 Oct, 09:40 UTC1d ago – – – – – 1
Tue 27 Oct, 09:27 UTC1d ago – – – – – 1
Tue 27 Oct, 09:06 UTC1d ago – – – – – 0
Tue 27 Oct, 08:11 UTC1d ago – – – – – 0
Tue 27 Oct, 08:02 UTC1d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Survival.RIP 1000x PvE Testserver?

Survival.RIP 1000x PvE Testserver runs a procedural map of size 5,500 with seed 48665468, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Survival.RIP 1000x PvE Testserver?

1000x gather is what Survival.RIP 1000x PvE Testserver runs, judging by its name. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Joining is limited to players who have Rust's premium status. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Survival.RIP 1000x PvE Testserver right now?

Survival.RIP 1000x PvE Testserver is not responding at this moment and is offline, last seen 12 hours ago. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 00:00 UTC, averaging 1 players.

How does Survival.RIP 1000x PvE Testserver rank against other Rust servers?

For player hours across the last seven days, Survival.RIP 1000x PvE Testserver takes #5,784 overall and #1,831 in Europe, inside the top 26% of all ranked servers.

Server details

How reliably does Survival.RIP 1000x PvE Testserver stay online?

As recorded now, Survival.RIP 1000x PvE Testserver is not reachable, the last contact having been 12 hours ago. Going by the uptime figure it reports, it restarted about 26 minutes ago. Of the 168 hours in the last 7 full days, it was up for 121, or 72% of the time. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.

How well does Survival.RIP 1000x PvE Testserver perform under load?

Across the last 48 hours it averaged 59 server fps, with a floor of 48. The world held up to 146,983 entities at its peak, buildings and deployables included. It reached a ceiling of 4,872 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Survival.RIP 1000x PvE Testserver hosted?

The EU tag is how Survival.RIP 1000x PvE Testserver lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 176.9.26.158:28018.

What build of Rust does Survival.RIP 1000x PvE Testserver use?

Survival.RIP 1000x PvE Testserver is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Survival.RIP 1000x PvE Testserver run its wipes?

None of the resets at Survival.RIP 1000x PvE Testserver counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Server tags

What do the server tags on Survival.RIP 1000x PvE Testserver mean?

Tags published by Survival.RIP 1000x PvE Testserver and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^q (Premium): Joining is limited to players who have Rust's premium status; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Survival.RIP 1000x PvE Testserver appear?

The Rust Server Trends lists that take in Survival.RIP 1000x PvE Testserver are: Rust servers above 10x gather rate, EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: More than 10x.

Join the server

How do you connect to Survival.RIP 1000x PvE Testserver?

To join, enter client.connect 176.9.26.158:28018 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Joining is limited to players who have Rust's premium status.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,EU,^p,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^q
Premium Joining is limited to players who have Rust's premium status.
^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.