Station XX-12918 · no signal
Rust Oxide Dev - Local
Offline 176.60.55.43:28115 checked 44d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,918
- no region published
- Last wipe
- 48d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Oxide Dev - Local?
A procedural map runs on Rust Oxide Dev - Local, generated by the game.
Which settings and rules apply on Rust Oxide Dev - Local?
No gather rate appears in the name of Rust Oxide Dev - Local. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Rust Oxide Dev - Local?
A reading taken now finds Rust Oxide Dev - Local offline; the most recent activity was 44 days 22 hours ago.
How does Rust Oxide Dev - Local rank against other Rust servers?
On player hours for the past week, Rust Oxide Dev - Local sits at #12,918, which puts it inside the top – of every ranked server.
Server facts
How reliably does Rust Oxide Dev - Local stay online?
As recorded now, Rust Oxide Dev - Local is not reachable, the last contact having been 44 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Rust Oxide Dev - Local run from?
Nothing about a region comes from Rust Oxide Dev - Local. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 176.60.55.43:28115 is the address it uses.
What build of Rust does Rust Oxide Dev - Local use?
On Windows, Rust Oxide Dev - Local runs Rust network protocol 2633 and build 163493. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Rust Oxide Dev - Local wipe, and on which days?
The rhythm of Rust Oxide Dev - Local cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 48 days 13 hours.
Tags
What do the server tags on Rust Oxide Dev - Local mean?
Tags published by Rust Oxide Dev - Local and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163493 (Build): It runs game build 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Oxide Dev - Local appear?
These Rust Server Trends lists include Rust Oxide Dev - Local: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Rust Oxide Dev - Local?
To join, enter client.connect 176.60.55.43:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.