Rust Server TrendsSeismic network · station log
Recording Stations11,634 Players45,438 Active3,128 Wipes · 3 h91 48 h

Station XX-15849 · no signal

Rust Oxide Dev - Local

Offline 176.60.53.18:28115 checked 16d ago

moddedoxide
Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,849
top 72%
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15849 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
145/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
168/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
76/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
34/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Oxide Dev - Local?

Rust Oxide Dev - Local uses a procedural map, which the game generates.

Which settings and rules apply on Rust Oxide Dev - Local?

No gather rate appears in the name of Rust Oxide Dev - Local. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Rust Oxide Dev - Local?

No players are recorded on Rust Oxide Dev - Local at this moment; it is offline, and the last sighting was 16 days 23 hours ago.

How does Rust Oxide Dev - Local rank against other Rust servers?

The last seven days of player hours place Rust Oxide Dev - Local at #15,849, in the top 72% of all ranked servers.

Server facts

How reliably does Rust Oxide Dev - Local stay online?

Rust Oxide Dev - Local is down at the moment; the last recorded contact was 16 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 10 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rust Oxide Dev - Local hosted?

No region is published by Rust Oxide Dev - Local. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 176.60.53.18:28115.

What build of Rust does Rust Oxide Dev - Local use?

Rust Oxide Dev - Local is running Rust network protocol 2634 and build 167398 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Rust Oxide Dev - Local run its wipes?

The rhythm of Rust Oxide Dev - Local cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 20 days 19 hours.

Tags

What do the server tags on Rust Oxide Dev - Local mean?

These are the tags Rust Oxide Dev - Local publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust Oxide Dev - Local appear?

These Rust Server Trends lists include Rust Oxide Dev - Local: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto Rust Oxide Dev - Local?

You can connect by pressing F1 in Rust and typing client.connect 176.60.53.18:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players The server has 2 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167398
Build Game build: 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.