Station XX-15396 · no signal
RPV automatic local test
Offline 176.60.52.61:62513 checked 5d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,396
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RPV automatic local test?
A procedural map runs on RPV automatic local test, generated by the game.
Which settings and rules apply on RPV automatic local test?
The name of RPV automatic local test gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on RPV automatic local test right now?
No players are recorded on RPV automatic local test at this moment; it is offline, and the last sighting was 5 days 20 hours ago. Averaged across the last seven days, the population was 0 players.
How does RPV automatic local test rank against other Rust servers?
Over the last seven days, RPV automatic local test recorded enough player hours to reach #15,396 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does RPV automatic local test stay online?
RPV automatic local test is down at the moment; the last recorded contact was 5 days 20 hours ago. It was up 0% of the time across the last 5 full days: 0 of 120 hours. 22 October 2026 is when Rust Server Trends first recorded it.
Which region does RPV automatic local test run from?
No region is published by RPV automatic local test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 176.60.52.61:62513.
Which Rust version is RPV automatic local test running?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does RPV automatic local test run its wipes?
On record so far are too few of RPV automatic local test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 5 days 20 hours.
Tags
What do the server tags on RPV automatic local test mean?
The game's server browser reads the tags RPV automatic local test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RPV automatic local test appear?
You will find RPV automatic local test on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto RPV automatic local test?
You can connect by pressing F1 in Rust and typing client.connect 176.60.52.61:62513 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.