Station XX-15326 · no signal
RPV automatic local test
Offline 176.60.52.61:56725 checked 7d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RPV automatic local test?
A procedural map runs on RPV automatic local test, generated by the game.
Which settings and rules apply on RPV automatic local test?
The name of RPV automatic local test gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on RPV automatic local test?
RPV automatic local test is not responding at this moment and is offline, last seen 7 days 2 hours ago. The population averaged 0 players over the past week.
How does RPV automatic local test rank against other Rust servers?
On player hours for the past week, RPV automatic local test sits at #15,326, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does RPV automatic local test stay online?
As recorded now, RPV automatic local test is not reachable, the last contact having been 7 days 2 hours ago. It was up 0% of the time across the last 6 full days: 0 of 144 hours. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does RPV automatic local test run from?
No region is published by RPV automatic local test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 176.60.52.61:56725 is the address it uses.
What build of Rust does RPV automatic local test use?
On Windows, RPV automatic local test runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does RPV automatic local test run its wipes?
The rhythm of RPV automatic local test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 7 days 2 hours.
Server tags
What do the server tags on RPV automatic local test mean?
These are the tags RPV automatic local test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RPV automatic local test appear?
These Rust Server Trends lists include RPV automatic local test: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto RPV automatic local test?
You can connect by pressing F1 in Rust and typing client.connect 176.60.52.61:56725 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.