Station XX-15420 · no signal
RPV automatic local test
Offline 176.60.52.61:56579 checked 5d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,420
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RPV automatic local test?
A procedural map runs on RPV automatic local test, generated by the game.
Which settings and rules apply on RPV automatic local test?
No gather rate appears in the name of RPV automatic local test. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on RPV automatic local test right now?
No players are recorded on RPV automatic local test at this moment; it is offline, and the last sighting was 5 days 10 hours ago. The population averaged 0 players over the past week.
How does RPV automatic local test rank against other Rust servers?
Over the last seven days, RPV automatic local test recorded enough player hours to reach #15,420 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does RPV automatic local test stay online?
As recorded now, RPV automatic local test is not reachable, the last contact having been 5 days 10 hours ago. Of the 120 hours in the last 5 full days, it was up for 0, or 0% of the time. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does RPV automatic local test run from?
No region is published by RPV automatic local test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 176.60.52.61:56579.
What build of Rust does RPV automatic local test use?
On Windows, RPV automatic local test runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does RPV automatic local test wipe, and on which days?
The rhythm of RPV automatic local test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 5 days 10 hours.
Server tags
What do the server tags on RPV automatic local test mean?
Tags published by RPV automatic local test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RPV automatic local test appear?
The Rust Server Trends lists that take in RPV automatic local test are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto RPV automatic local test?
You can connect by pressing F1 in Rust and typing client.connect 176.60.52.61:56579 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.