Station XX-15411 · no signal
RPV automatic local test
Offline 176.60.52.61:52666 checked 5d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RPV automatic local test?
A procedural map runs on RPV automatic local test, generated by the game.
Which settings and rules apply on RPV automatic local test?
You will find no gather rate in the name of RPV automatic local test. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on RPV automatic local test?
RPV automatic local test is not responding at this moment and is offline, last seen 5 days 9 hours ago. Averaged across the last seven days, the population was 0 players.
How does RPV automatic local test rank against other Rust servers?
On player hours for the past week, RPV automatic local test sits at #15,411, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does RPV automatic local test stay online?
RPV automatic local test is down at the moment; the last recorded contact was 5 days 9 hours ago. It was up 0% of the time across the last 5 full days: 0 of 120 hours. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does RPV automatic local test run from?
A region is not published by RPV automatic local test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 176.60.52.61:52666.
Which Rust version is RPV automatic local test running?
On Windows, RPV automatic local test runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does RPV automatic local test run its wipes?
The rhythm of RPV automatic local test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 9 hours is how long the current world has been running.
Lists and tags
What do the server tags on RPV automatic local test mean?
The game's server browser reads the tags RPV automatic local test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RPV automatic local test appear?
These Rust Server Trends lists include RPV automatic local test: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto RPV automatic local test?
To join, enter client.connect 176.60.52.61:52666 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.