Station XX-15344 · no signal
RPV automatic local test
Offline 176.60.52.61:50364 checked 7d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RPV automatic local test?
RPV automatic local test uses a procedural map, which the game generates.
Which settings and rules apply on RPV automatic local test?
The name of RPV automatic local test gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on RPV automatic local test?
No players are recorded on RPV automatic local test at this moment; it is offline, and the last sighting was 7 days 12 hours ago.
How does RPV automatic local test rank against other Rust servers?
Over the last seven days, RPV automatic local test recorded enough player hours to reach #15,344 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does RPV automatic local test stay online?
No contact with RPV automatic local test right now, and the last recorded contact was 7 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 22 October 2026 is when Rust Server Trends first recorded it.
Where in the world is RPV automatic local test hosted?
A region is not published by RPV automatic local test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 176.60.52.61:50364.
Which Rust version is RPV automatic local test running?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does RPV automatic local test run its wipes?
On record so far are too few of RPV automatic local test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 12 hours is how long the current world has been running.
Server tags
What do the server tags on RPV automatic local test mean?
These are the tags RPV automatic local test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RPV automatic local test appear?
You will find RPV automatic local test on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to RPV automatic local test?
You can connect by pressing F1 in Rust and typing client.connect 176.60.52.61:50364 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.