Station XX-10559 · no signal
Rust Oxide Dev - Local
Offline 176.60.52.61:28115 checked 6d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #10,559
- top 47%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Oxide Dev - Local?
Rust Oxide Dev - Local uses a procedural map, which the game generates.
Which settings and rules apply on Rust Oxide Dev - Local?
The name of Rust Oxide Dev - Local gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Rust Oxide Dev - Local?
A reading taken now finds Rust Oxide Dev - Local offline; the most recent activity was 6 days 11 hours ago. The seven-day average is 0 players, with a peak of 1.
How does Rust Oxide Dev - Local rank against other Rust servers?
On player hours for the past week, Rust Oxide Dev - Local sits at #10,559, which puts it inside the top 47% of every ranked server.
Server details
How reliably does Rust Oxide Dev - Local stay online?
Rust Oxide Dev - Local is down at the moment; the last recorded contact was 6 days 11 hours ago. 0 of 144 hours in the last 6 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
Where in the world is Rust Oxide Dev - Local hosted?
A region is not published by Rust Oxide Dev - Local. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 176.60.52.61:28115.
What build of Rust does Rust Oxide Dev - Local use?
Rust network protocol 2635 and build 168909 on Windows is what Rust Oxide Dev - Local runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Rust Oxide Dev - Local run its wipes?
Too few wipes of Rust Oxide Dev - Local are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 15 days 9 hours is how long the current world has been running.
Tags
What do the server tags on Rust Oxide Dev - Local mean?
Tags published by Rust Oxide Dev - Local and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Oxide Dev - Local appear?
You will find Rust Oxide Dev - Local on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Rust Oxide Dev - Local?
You can connect by pressing F1 in Rust and typing client.connect 176.60.52.61:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.