Station XX-13273 · no signal
Rust Oxide Dev - Local
Offline 176.60.49.30:28115 checked 40d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,273
- no region published
- Last wipe
- 48d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Oxide Dev - Local?
A procedural map runs on Rust Oxide Dev - Local, generated by the game.
Which settings and rules apply on Rust Oxide Dev - Local?
You will find no gather rate in the name of Rust Oxide Dev - Local. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Rust Oxide Dev - Local right now?
No players are recorded on Rust Oxide Dev - Local at this moment; it is offline, and the last sighting was 40 days 17 hours ago.
How does Rust Oxide Dev - Local rank against other Rust servers?
On player hours for the past week, Rust Oxide Dev - Local sits at #13,273, which puts it inside the top – of every ranked server.
Server details
How reliably does Rust Oxide Dev - Local stay online?
Rust Oxide Dev - Local is down at the moment; the last recorded contact was 40 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 16 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust Oxide Dev - Local hosted?
A region is not published by Rust Oxide Dev - Local. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 176.60.49.30:28115.
Which Rust version is Rust Oxide Dev - Local running?
Rust Oxide Dev - Local is running Rust network protocol 2633 and build 164530 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Rust Oxide Dev - Local wipe, and on which days?
The rhythm of Rust Oxide Dev - Local cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 48 days 8 hours.
Server tags
What do the server tags on Rust Oxide Dev - Local mean?
Tags published by Rust Oxide Dev - Local and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Oxide Dev - Local appear?
These Rust Server Trends lists include Rust Oxide Dev - Local: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Rust Oxide Dev - Local?
Enter client.connect 176.60.49.30:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.