Station XX-15476 · no signal
Rust Oxide Dev - Local
Offline 176.60.49.21:28115 checked 39d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,476
- no region published
- Last wipe
- 49d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust Oxide Dev - Local?
Rust Oxide Dev - Local uses a procedural map, which the game generates.
Which settings and rules apply on Rust Oxide Dev - Local?
No gather rate appears in the name of Rust Oxide Dev - Local. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Rust Oxide Dev - Local right now?
Rust Oxide Dev - Local is not responding at this moment and is offline, last seen 39 days 7 hours ago.
How does Rust Oxide Dev - Local rank against other Rust servers?
The last seven days of player hours place Rust Oxide Dev - Local at #15,476, in the top – of all ranked servers.
Operator and location
How reliably does Rust Oxide Dev - Local stay online?
Rust Oxide Dev - Local is down at the moment; the last recorded contact was 39 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 20 September 2026.
Which region does Rust Oxide Dev - Local run from?
A region is not published by Rust Oxide Dev - Local. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 176.60.49.21:28115.
Which Rust version is Rust Oxide Dev - Local running?
Rust network protocol 2633 and build 164530 on Windows is what Rust Oxide Dev - Local runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Rust Oxide Dev - Local run its wipes?
Too few wipes of Rust Oxide Dev - Local are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 49 days 1 hours.
Lists and tags
What do the server tags on Rust Oxide Dev - Local mean?
Tags published by Rust Oxide Dev - Local and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust Oxide Dev - Local appear?
The Rust Server Trends lists that take in Rust Oxide Dev - Local are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Rust Oxide Dev - Local?
You can connect by pressing F1 in Rust and typing client.connect 176.60.49.21:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.