Station XX-15980 · no signal
Rust Oxide Dev - Local
Offline 176.60.46.44:28115 checked 22d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,980
- top 71%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust Oxide Dev - Local?
A procedural map runs on Rust Oxide Dev - Local, generated by the game.
Which settings and rules apply on Rust Oxide Dev - Local?
The name of Rust Oxide Dev - Local gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Rust Oxide Dev - Local right now?
A reading taken now finds Rust Oxide Dev - Local offline; the most recent activity was 22 days 3 hours ago.
How does Rust Oxide Dev - Local rank against other Rust servers?
On player hours for the past week, Rust Oxide Dev - Local sits at #15,980, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does Rust Oxide Dev - Local stay online?
Rust Oxide Dev - Local is down at the moment; the last recorded contact was 22 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 5 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust Oxide Dev - Local hosted?
A region is not published by Rust Oxide Dev - Local. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 176.60.46.44:28115.
What build of Rust does Rust Oxide Dev - Local use?
Rust network protocol 2634 and build 166652 on Windows is what Rust Oxide Dev - Local runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Rust Oxide Dev - Local run its wipes?
The rhythm of Rust Oxide Dev - Local cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 24 days 18 hours.
Lists and tags
What do the server tags on Rust Oxide Dev - Local mean?
The game's server browser reads the tags Rust Oxide Dev - Local publishes: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust Oxide Dev - Local appear?
You will find Rust Oxide Dev - Local on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Rust Oxide Dev - Local?
You can connect by pressing F1 in Rust and typing client.connect 176.60.46.44:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.