Station XX-14602 · no signal
Rust Oxide Dev - Local
Offline 176.60.46.132:28115 checked 25d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,602
- top 65%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Oxide Dev - Local?
A procedural map runs on Rust Oxide Dev - Local, generated by the game.
Which settings and rules apply on Rust Oxide Dev - Local?
No gather rate appears in the name of Rust Oxide Dev - Local. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Rust Oxide Dev - Local right now?
No players are recorded on Rust Oxide Dev - Local at this moment; it is offline, and the last sighting was 25 days 1 hours ago.
How does Rust Oxide Dev - Local rank against other Rust servers?
Over the last seven days, Rust Oxide Dev - Local recorded enough player hours to reach #14,602 worldwide, placing it in the top 65% of all ranked servers.
Server details
How reliably does Rust Oxide Dev - Local stay online?
No contact with Rust Oxide Dev - Local right now, and the last recorded contact was 25 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 3 October 2026.
Which region does Rust Oxide Dev - Local run from?
Nothing about a region comes from Rust Oxide Dev - Local. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 176.60.46.132:28115.
Which Rust version is Rust Oxide Dev - Local running?
Rust network protocol 2634 and build 166652 on Windows is what Rust Oxide Dev - Local runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Rust Oxide Dev - Local run its wipes?
Too few wipes of Rust Oxide Dev - Local are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 26 days.
Tags
What do the server tags on Rust Oxide Dev - Local mean?
These are the tags Rust Oxide Dev - Local publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Oxide Dev - Local appear?
You will find Rust Oxide Dev - Local on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Rust Oxide Dev - Local?
You can connect by pressing F1 in Rust and typing client.connect 176.60.46.132:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.