Station XX-13639 · no signal
Rust Oxide Dev - Local
Offline 176.60.23.132:28115 checked 20d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,639
- top 62%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Oxide Dev - Local?
Rust Oxide Dev - Local uses a procedural map, which the game generates.
Which settings and rules apply on Rust Oxide Dev - Local?
The name of Rust Oxide Dev - Local gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Rust Oxide Dev - Local right now?
No players are recorded on Rust Oxide Dev - Local at this moment; it is offline, and the last sighting was 20 days 20 hours ago.
How does Rust Oxide Dev - Local rank against other Rust servers?
On player hours for the past week, Rust Oxide Dev - Local sits at #13,639, which puts it inside the top 62% of every ranked server.
Server facts
How reliably does Rust Oxide Dev - Local stay online?
As recorded now, Rust Oxide Dev - Local is not reachable, the last contact having been 20 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 9 October 2026.
Which region does Rust Oxide Dev - Local run from?
Nothing about a region comes from Rust Oxide Dev - Local. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 176.60.23.132:28115 is the address it uses.
What build of Rust does Rust Oxide Dev - Local use?
On Windows, Rust Oxide Dev - Local runs Rust network protocol 2634 and build 167231. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Rust Oxide Dev - Local run its wipes?
The rhythm of Rust Oxide Dev - Local cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 22 days 14 hours.
Lists and tags
What do the server tags on Rust Oxide Dev - Local mean?
Tags published by Rust Oxide Dev - Local and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust Oxide Dev - Local appear?
These Rust Server Trends lists include Rust Oxide Dev - Local: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Rust Oxide Dev - Local?
You can connect by pressing F1 in Rust and typing client.connect 176.60.23.132:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.