Rust Server TrendsSeismic network · station log
Recording Stations11,722 Players61,093 Active3,368 Wipes · 3 h184 48 h

Station XX-15323 · no signal

Server_217_DevBlog

Offline 176.59.139.227:28015 checked 2d ago

modded
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15323 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
159/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
189/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
78/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
10/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
23/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Server_217_DevBlog?

Server_217_DevBlog uses a procedural map, which the game generates.

Which settings and rules apply on Server_217_DevBlog?

The name of Server_217_DevBlog gives no gather rate. The group limit is not published. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The server has VAC off, Valve's anti-cheat.

Player counts

How many players are recorded on Server_217_DevBlog right now?

No players are recorded on Server_217_DevBlog at this moment; it is offline, and the last sighting was 2 days 1 hours ago. The seven-day average for this server is 0 players.

How does Server_217_DevBlog rank against other Rust servers?

Over the last seven days, Server_217_DevBlog recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Server_217_DevBlog stay online?

No contact with Server_217_DevBlog right now, and the last recorded contact was 2 days 1 hours ago. 3 of 48 hours in the last 2 full days were up time, 6% of the total. 26 October 2026 is when Rust Server Trends first recorded it.

Which region does Server_217_DevBlog run from?

Nothing about a region comes from Server_217_DevBlog. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 176.59.139.227:28015.

What build of Rust does Server_217_DevBlog use?

Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Server_217_DevBlog wipe, and on which days?

Too few wipes of Server_217_DevBlog are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 4 hours is how long the current world has been running.

Lists and tags

What do the server tags on Server_217_DevBlog mean?

Tags published by Server_217_DevBlog and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2183 (Protocol): Your game needs to be on protocol 2183 to join; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h5e7466bf (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Server_217_DevBlog appear?

You will find Server_217_DevBlog on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last week.

Join the server

What steps get you onto Server_217_DevBlog?

Enter client.connect 176.59.139.227:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
v2183
Protocol Your game needs to be on protocol 2183 to join.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

h5e7466bf
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.