Station XX-15420 · no signal
Server_217_DevBlog
Offline 176.59.136.86:28015 checked 2d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,420
- top 69%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Server_217_DevBlog?
A procedural map runs on Server_217_DevBlog, generated by the game.
Which settings and rules apply on Server_217_DevBlog?
You will find no gather rate in the name of Server_217_DevBlog. No group limit is published. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The server has VAC off, Valve's anti-cheat.
Player counts
How many players are recorded on Server_217_DevBlog right now?
Server_217_DevBlog is not responding at this moment and is offline, last seen 2 days 12 hours ago. Averaged across the last seven days, the population was 0 players.
How does Server_217_DevBlog rank against other Rust servers?
On player hours for the past week, Server_217_DevBlog sits at #15,420, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Server_217_DevBlog stay online?
No contact with Server_217_DevBlog right now, and the last recorded contact was 2 days 12 hours ago. Of the 48 hours in the last 2 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 25 October 2026.
Which region does Server_217_DevBlog run from?
Nothing about a region comes from Server_217_DevBlog. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 176.59.136.86:28015 is the address it uses.
Which Rust version is Server_217_DevBlog running?
Server_217_DevBlog is running Rust network protocol 2183 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Server_217_DevBlog run its wipes?
The rhythm of Server_217_DevBlog cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 20 hours.
Server tags
What do the server tags on Server_217_DevBlog mean?
The game's server browser reads the tags Server_217_DevBlog publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; v2183 (Protocol): To connect, your game must be on the same protocol, 2183; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Server_217_DevBlog appear?
You will find Server_217_DevBlog on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last week.
Connecting
What steps get you onto Server_217_DevBlog?
To join, enter client.connect 176.59.136.86:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.