Station XX-4890 · no signal
Zombie Island
Offline 176.38.177.147:28015 checked 6h ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #4,890
- top 22%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 11:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 12.1 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW28d ago | M0.0▲rising | 2 | – | running | 1 | |
| Sat 19 Sep, 16:33 UTC40d ago | M0.3▲rising | 2 | held half | 12.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Zombie Island?
Zombie Island uses a procedural map, which the game generates.
Which settings and rules apply on Zombie Island?
No gather rate appears in the name of Zombie Island. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Zombie Island right now?
No players are recorded on Zombie Island at this moment; it is offline, and the last sighting was 6 hours ago. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 09:00 UTC at 1 players.
How does Zombie Island rank against other Rust servers?
The last seven days of player hours place Zombie Island at #4,890, in the top 22% of all ranked servers.
Server details
How reliably does Zombie Island stay online?
As recorded now, Zombie Island is not reachable, the last contact having been 6 hours ago. 125 of 168 hours in the last 7 full days were up time, 74% of the total. On 18 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Zombie Island hosted?
Nothing about a region comes from Zombie Island. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 176.38.177.147:28015 is the address it uses.
What build of Rust does Zombie Island use?
Rust network protocol 2635 and build 168909 on Windows is what Zombie Island runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Zombie Island?
2 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Zombie Island wipe, and on which days?
The rhythm of Zombie Island cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 28 days 11 hours.
Tags
What do the server tags on Zombie Island mean?
The game's server browser reads the tags Zombie Island publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Zombie Island appear?
The Rust Server Trends lists that take in Zombie Island are: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Zombie Island?
To join, enter client.connect 176.38.177.147:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.