Station XX-5924 · recording
Wasteland Wanderers - LOCAL TEST
Online 176.249.238.16:28115 checked 9m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #5,924
- top 27%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Thu 15:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 23 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 12:49 UTC5d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 13:59 UTC28d ago | M0.0■steady | 1 | – | 23 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Wasteland Wanderers - LOCAL TEST?
No gather rate appears in the name of Wasteland Wanderers - LOCAL TEST. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Wasteland Wanderers - LOCAL TEST?
0 of the 5 slots on Wasteland Wanderers - LOCAL TEST are filled right now. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 13:00 UTC, averaging 1 players.
How does Wasteland Wanderers - LOCAL TEST rank against other Rust servers?
On player hours for the past week, Wasteland Wanderers - LOCAL TEST sits at #5,924, which puts it inside the top 27% of every ranked server.
Server facts
How reliably does Wasteland Wanderers - LOCAL TEST stay online?
Right now, you can reach Wasteland Wanderers - LOCAL TEST. It was up 23% of the time across the last 7 full days: 39 of 168 hours. 1 October 2026 is when Rust Server Trends first recorded it.
Which region does Wasteland Wanderers - LOCAL TEST run from?
Nothing about a region comes from Wasteland Wanderers - LOCAL TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 176.249.238.16:28115.
Which Rust version is Wasteland Wanderers - LOCAL TEST running?
On Windows, Wasteland Wanderers - LOCAL TEST runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Wasteland Wanderers - LOCAL TEST?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How often does Wasteland Wanderers - LOCAL TEST wipe, and on which days?
Too few wipes of Wasteland Wanderers - LOCAL TEST are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 3 hours.
Tags
What do the server tags on Wasteland Wanderers - LOCAL TEST mean?
These are the tags Wasteland Wanderers - LOCAL TEST publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Wasteland Wanderers - LOCAL TEST appear?
These Rust Server Trends lists include Wasteland Wanderers - LOCAL TEST: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Wasteland Wanderers - LOCAL TEST?
To join, enter client.connect 176.249.238.16:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.