Station XX-10090 · recording
Local Rust Test 4000
Online 176.226.131.153:28015 checked 10m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0▲rising
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #10,090
- top 46%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0▲rising+0 players
- Sharpest hour
- +1into Tue 18:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 10:22 UTC1d ago | – | – | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local Rust Test 4000?
The map on Local Rust Test 4000 is procedural, produced by the game.
Which settings and rules apply on Local Rust Test 4000?
The name of Local Rust Test 4000 gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Local Rust Test 4000?
A reading taken now shows 1 players on Local Rust Test 4000, which has 50 slots. The seven-day average is 1 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 1 players.
How does Local Rust Test 4000 rank against other Rust servers?
Over the last seven days, Local Rust Test 4000 recorded enough player hours to reach #10,090 worldwide, placing it in the top 46% of all ranked servers.
Server details
How reliably does Local Rust Test 4000 stay online?
Right now, you can reach Local Rust Test 4000. 3 of 24 hours in the last 1 full day were up time, 12% of the total. 25 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Local Rust Test 4000 hosted?
A region is not published by Local Rust Test 4000. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 176.226.131.153:28015.
What build of Rust does Local Rust Test 4000 use?
Rust network protocol 2635 and build 168909 on Windows is what Local Rust Test 4000 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Local Rust Test 4000 wipe, and on which days?
On record so far are too few of Local Rust Test 4000's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 34 hours.
Tags
What do the server tags on Local Rust Test 4000 mean?
The game's server browser reads the tags Local Rust Test 4000 publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Local Rust Test 4000 appear?
The Rust Server Trends lists that take in Local Rust Test 4000 are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
What steps get you onto Local Rust Test 4000?
You can connect by pressing F1 in Rust and typing client.connect 176.226.131.153:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.