Station XX-16908 · no signal
VerySecretRustProject
Offline 176.194.232.243:28005 checked 29d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,908
- top 71%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 29 Sep, 07:04 UTC29d ago | M0.0■steady | 0 | – | – | running | 0 |
| Tue 29 Sep, 00:55 UTC29d ago | M0.0■steady | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on VerySecretRustProject?
A procedural map runs on VerySecretRustProject, generated by the game.
Which settings and rules apply on VerySecretRustProject?
No gather rate appears in the name of VerySecretRustProject. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on VerySecretRustProject?
No players are recorded on VerySecretRustProject at this moment; it is offline, and the last sighting was 29 days 12 hours ago.
How does VerySecretRustProject rank against other Rust servers?
Over the last seven days, VerySecretRustProject recorded enough player hours to reach #16,908 worldwide, placing it in the top 71% of all ranked servers.
Operator and location
How reliably does VerySecretRustProject stay online?
As recorded now, VerySecretRustProject is not reachable, the last contact having been 29 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.
Which region does VerySecretRustProject run from?
A region is not published by VerySecretRustProject. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 176.194.232.243:28005 is the address it uses.
What build of Rust does VerySecretRustProject use?
VerySecretRustProject is running Rust network protocol 2634 and build 166054 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on VerySecretRustProject?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does VerySecretRustProject run its wipes?
Too few wipes of VerySecretRustProject are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 29 days 12 hours.
Lists and tags
What do the server tags on VerySecretRustProject mean?
The game's server browser reads the tags VerySecretRustProject publishes: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166054 (Build): The game build is 166054; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does VerySecretRustProject appear?
You will find VerySecretRustProject on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to VerySecretRustProject?
Enter client.connect 176.194.232.243:28005 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.