Station EU-10441 · no signal
[DEV] WZFR x2
Offline EU 176.133.43.223:28015 checked 3d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #10,441
- top 47% · #2292 in EU
- Last wipe
- 4d ago
- biweekly schedule
- Next wipe
- 7d 5h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 79% in EU, and #454 of the trio servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [DEV] WZFR x2?
[DEV] WZFR x2 uses a procedural map, which the game generates.
Which settings and rules apply on [DEV] WZFR x2?
Going by its name, [DEV] WZFR x2 runs 2x gather. The limit for a group is 3 players (trio). In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [DEV] WZFR x2 right now?
A reading taken now finds [DEV] WZFR x2 offline; the most recent activity was 3 days 16 hours ago. The seven-day average is 0 players, with a peak of 1.
How does [DEV] WZFR x2 rank against other Rust servers?
For player hours across the last seven days, [DEV] WZFR x2 takes #10,441 overall and #2,292 in Europe, inside the top 47% of all ranked servers. Within trio, it places #454.
Server details
How reliably does [DEV] WZFR x2 stay online?
[DEV] WZFR x2 is down at the moment; the last recorded contact was 3 days 16 hours ago. Of the 96 hours in the last 4 full days, it was up for 3, or 3% of the time. 24 October 2026 is when Rust Server Trends first recorded it.
Where in the world is [DEV] WZFR x2 hosted?
With its EU tag, [DEV] WZFR x2 lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 176.133.43.223:28015 is the address it uses.
What build of Rust does [DEV] WZFR x2 use?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] WZFR x2 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does [DEV] WZFR x2 wipe, and on which days?
An estimate from the force wipe gives [DEV] WZFR x2's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 4 days 22 hours is how long the current world has been running. Its tags state that it wipes every two weeks.
Server tags
What do the server tags on [DEV] WZFR x2 mean?
Tags published by [DEV] WZFR x2 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts3 (Group limit): Each team can hold up to 3; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [DEV] WZFR x2 appear?
These Rust Server Trends lists include [DEV] WZFR x2: 2x Rust servers, listed live, EU Rust servers, Modded Rust servers, tracked live and Best trio Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.
How to join
How do you connect to [DEV] WZFR x2?
Enter client.connect 176.133.43.223:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.