Station XX-16810 · no signal
Server_217_DevBlog
Offline 176.119.171.41:28015 checked 27d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,810
- top 70%
- Last wipe
- 38d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. No group limit is published. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on Server_217_DevBlog right now?
No players are recorded on Server_217_DevBlog at this moment; it is offline, and the last sighting was 27 days 11 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_217_DevBlog at #16,810, in the top 70% of all ranked servers.
Operator and location
How reliably does Server_217_DevBlog stay online?
As recorded now, Server_217_DevBlog is not reachable, the last contact having been 27 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 30 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Server_217_DevBlog hosted?
Nothing about a region comes from Server_217_DevBlog. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 176.119.171.41:28015 is the address it uses.
Which Rust version is Server_217_DevBlog running?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Server_217_DevBlog wipe, and on which days?
Too few wipes of Server_217_DevBlog are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 38 days 14 hours is how long the current world has been running.
Tags
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Your game needs to be on protocol 2183 to join; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Server_217_DevBlog appear?
These Rust Server Trends lists include Server_217_DevBlog: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.
How to join
What steps get you onto Server_217_DevBlog?
To join, enter client.connect 176.119.171.41:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.