Rust Server TrendsSeismic network · station log
Recording Stations11,656 Players45,182 Active3,070 Wipes · 3 h110 48 h

Station XX-16810 · no signal

Server_217_DevBlog

Offline 176.119.171.41:28015 checked 27d ago

modded
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,810
top 70%
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16810 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 162 on average
30/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
43/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
33/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
9/ 200
CSL Scenery Budget Test groups of 8+ · 85 on average
0/ 500
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Server_217_DevBlog?

No gather rate appears in the name of Server_217_DevBlog. No group limit is published. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The server has VAC off, Valve's anti-cheat.

Live population

How many players are recorded on Server_217_DevBlog right now?

No players are recorded on Server_217_DevBlog at this moment; it is offline, and the last sighting was 27 days 11 hours ago.

How does Server_217_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_217_DevBlog at #16,810, in the top 70% of all ranked servers.

Operator and location

How reliably does Server_217_DevBlog stay online?

As recorded now, Server_217_DevBlog is not reachable, the last contact having been 27 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 30 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Server_217_DevBlog hosted?

Nothing about a region comes from Server_217_DevBlog. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 176.119.171.41:28015 is the address it uses.

Which Rust version is Server_217_DevBlog running?

On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does Server_217_DevBlog wipe, and on which days?

Too few wipes of Server_217_DevBlog are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 38 days 14 hours is how long the current world has been running.

Tags

What do the server tags on Server_217_DevBlog mean?

These are the tags Server_217_DevBlog publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Your game needs to be on protocol 2183 to join; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Server_217_DevBlog appear?

These Rust Server Trends lists include Server_217_DevBlog: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.

How to join

What steps get you onto Server_217_DevBlog?

To join, enter client.connect 176.119.171.41:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
v2183
Protocol Your game needs to be on protocol 2183 to join.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

h5e7466bf
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.