Station XX-15404 · no signal
Server_217_DevBlog
Offline 176.119.169.227:28015 checked 43d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,404
- no region published
- Last wipe
- 43d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Server_217_DevBlog?
You will find no gather rate in the name of Server_217_DevBlog. The group limit is not published. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on Server_217_DevBlog?
Server_217_DevBlog is not responding at this moment and is offline, last seen 43 days 16 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
Over the last seven days, Server_217_DevBlog recorded enough player hours to reach #15,404 worldwide, placing it in the top – of all ranked servers.
Operator and location
How reliably does Server_217_DevBlog stay online?
Server_217_DevBlog is down at the moment; the last recorded contact was 43 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 15 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Server_217_DevBlog hosted?
A region is not published by Server_217_DevBlog. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 176.119.169.227:28015 is the address it uses.
What build of Rust does Server_217_DevBlog use?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Server_217_DevBlog wipe, and on which days?
Too few wipes of Server_217_DevBlog are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 43 days 21 hours.
Lists and tags
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; v2183 (Protocol): To connect, your game must be on the same protocol, 2183; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h5e7466bf (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Server_217_DevBlog appear?
You will find Server_217_DevBlog on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.
How to join
What steps get you onto Server_217_DevBlog?
To join, enter client.connect 176.119.169.227:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.