Rust Server TrendsSeismic network · station log
Recording Stations11,768 Players69,537 Active3,438 Wipes · 3 h214 48 h

Station XX-5306 · no signal

Combat Local - Carbon Dev

Offline 176.115.149.159:28015 checked 1d ago

moddedcarbon
Connect
Players now
1/ 10
10% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 2
Rank
#5,306
top 24%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5306 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 22:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75109:0010:0011:0020:0021:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.3 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctTue 27 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 21:20 UTC2d ago M0.0rising 1 – running 0
Tue 27 Oct, 15:13 UTC2d ago M0.0steady 1 – 0.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
56/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
20/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
56/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
255/ 260
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Combat Local - Carbon Dev?

You will find no gather rate in the name of Combat Local - Carbon Dev. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Combat Local - Carbon Dev right now?

Combat Local - Carbon Dev is not responding at this moment and is offline, last seen 25 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 2. The last 48 hours show their highest activity at 09:00 UTC, averaging 1 players.

How does Combat Local - Carbon Dev rank against other Rust servers?

On player hours for the past week, Combat Local - Carbon Dev sits at #5,306, which puts it inside the top 24% of every ranked server.

Server details

How reliably does Combat Local - Carbon Dev stay online?

As recorded now, Combat Local - Carbon Dev is not reachable, the last contact having been 25 hours ago. Of the 96 hours in the last 4 full days, it was up for 38, or 40% of the time. On 24 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Combat Local - Carbon Dev run from?

No region is published by Combat Local - Carbon Dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 176.115.149.159:28015.

Which Rust version is Combat Local - Carbon Dev running?

Combat Local - Carbon Dev is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Combat Local - Carbon Dev?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Combat Local - Carbon Dev run its wipes?

The rhythm of Combat Local - Carbon Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 2 days 2 hours.

Tags

What do the server tags on Combat Local - Carbon Dev mean?

Tags published by Combat Local - Carbon Dev and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Combat Local - Carbon Dev appear?

These Rust Server Trends lists include Combat Local - Carbon Dev: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto Combat Local - Carbon Dev?

You can connect by pressing F1 in Rust and typing client.connect 176.115.149.159:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.