Station XX-13744 · no signal
LocalTest
Offline 175.1.86.181:28015 checked 6d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #13,744
- top 62%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on LocalTest?
A procedural map runs on LocalTest, generated by the game.
Which settings and rules apply on LocalTest?
You will find no gather rate in the name of LocalTest. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on LocalTest?
No players are recorded on LocalTest at this moment; it is offline, and the last sighting was 6 days 14 hours ago. The seven-day average is 0 players, with a peak of 1.
How does LocalTest rank against other Rust servers?
On player hours for the past week, LocalTest sits at #13,744, which puts it inside the top 62% of every ranked server.
Operator and location
How reliably does LocalTest stay online?
As recorded now, LocalTest is not reachable, the last contact having been 6 days 14 hours ago. 0 of 120 hours in the last 5 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
Where in the world is LocalTest hosted?
No region is published by LocalTest. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 175.1.86.181:28015.
Which Rust version is LocalTest running?
Rust network protocol 2634 and build 167398 on Windows is what LocalTest runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does LocalTest wipe, and on which days?
On record so far are too few of LocalTest's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 18 days 8 hours is how long the current world has been running.
Lists and tags
What do the server tags on LocalTest mean?
These are the tags LocalTest publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does LocalTest appear?
These Rust Server Trends lists include LocalTest: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to LocalTest?
You can connect by pressing F1 in Rust and typing client.connect 175.1.86.181:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.