Station XX-13901 · no signal
Contracts Oxide Production (28015)
Offline 174.91.200.182:28015 checked 15d ago
- Players now
- 0/ 3
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,901
- top 64%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.7 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 05:27 UTC15d ago | M0.0■steady | 1 | – | – | running | 1 |
| Tue 13 Oct, 21:28 UTC15d ago | M0.0■steady | 1 | – | 0.3 days | 1 | |
| Sat 3 Oct, 04:34 UTC26d ago | M0.0■steady | 1 | held half | 10.7 days | 1 | |
| Thu 10 Sep, 03:56 UTC49d ago | – | – | – | – | 23 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Contracts Oxide Production (28015)?
Contracts Oxide Production (28015) uses a procedural map, which the game generates.
Which settings and rules apply on Contracts Oxide Production (28015)?
No gather rate appears in the name of Contracts Oxide Production (28015). Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Contracts Oxide Production (28015) right now?
No players are recorded on Contracts Oxide Production (28015) at this moment; it is offline, and the last sighting was 15 days 13 hours ago.
How does Contracts Oxide Production (28015) rank against other Rust servers?
The last seven days of player hours place Contracts Oxide Production (28015) at #13,901, in the top 64% of all ranked servers.
Server facts
How reliably does Contracts Oxide Production (28015) stay online?
Contracts Oxide Production (28015) is down at the moment; the last recorded contact was 15 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 19 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Contracts Oxide Production (28015) hosted?
Nothing about a region comes from Contracts Oxide Production (28015). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 174.91.200.182:28015 is the address it uses.
Which Rust version is Contracts Oxide Production (28015) running?
Contracts Oxide Production (28015) is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Contracts Oxide Production (28015)?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does Contracts Oxide Production (28015) run its wipes?
There is no next wipe to predict at Contracts Oxide Production (28015), since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 days 13 hours is how long the current world has been running.
Tags
What do the server tags on Contracts Oxide Production (28015) mean?
Tags published by Contracts Oxide Production (28015) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp3 (Max players): Slots: 3; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Contracts Oxide Production (28015) appear?
The Rust Server Trends lists that take in Contracts Oxide Production (28015) are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Contracts Oxide Production (28015)?
Enter client.connect 174.91.200.182:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.