Station XX-15349 · recording
Deadman's Shore
Online 174.90.53.108:28015 checked 10m ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC20d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Deadman's Shore?
Deadman's Shore runs a procedural map of size 5,800 with seed 1174934360, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Deadman's Shore?
You will find no gather rate in the name of Deadman's Shore. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Deadman's Shore right now?
0 of the 150 slots on Deadman's Shore are filled right now. The population averaged 0 players over the past week.
How does Deadman's Shore rank against other Rust servers?
Over the last seven days, Deadman's Shore recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Deadman's Shore stay online?
As recorded now, Deadman's Shore is running. Going by the uptime figure it reports, it restarted about 2 days 8 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 29 September 2026 is when Rust Server Trends first recorded it.
Does Deadman's Shore hold a steady tick rate?
Its average server fps over the last 48 hours was 56, and it never dropped below 33. At its highest, it carried 183,490 entities: buildings, deployables and the world's other contents. It reached a ceiling of 6,647 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Deadman's Shore run from?
No region is published by Deadman's Shore. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 174.90.53.108:28015 is the address it uses.
What build of Rust does Deadman's Shore use?
Deadman's Shore is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Deadman's Shore?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How often does Deadman's Shore wipe, and on which days?
Too few wipes of Deadman's Shore are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 20 days 23 hours is how long the current world has been running.
Tags
What do the server tags on Deadman's Shore mean?
Tags published by Deadman's Shore and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): 150 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Deadman's Shore appear?
These Rust Server Trends lists include Deadman's Shore: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to Deadman's Shore?
To join, enter client.connect 174.90.53.108:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.