Rust Server TrendsSeismic network · station log
Recording Stations11,795 Players71,386 Active3,684 Wipes · 3 h118 48 h

Station XX-15348 · recording

[US] Helix 2x Rust Staging | Vanilla | Weekly

Online 174.57.83.70:28015 checked 9m ago

2x moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15348 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 365 on average
183/ 200
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 144 on average
136/ 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 99 on average
113/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
7/ 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average
12/ 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 49 on average
165/ 175
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Helix 2x Rust Staging | Vanilla | Weekly?

A custom map of size 4,000 runs on [US] Helix 2x Rust Staging | Vanilla | Weekly, with its file published for download from this page.

Which settings and rules apply on [US] Helix 2x Rust Staging | Vanilla | Weekly?

2x gather is what [US] Helix 2x Rust Staging | Vanilla | Weekly runs, judging by its name. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on [US] Helix 2x Rust Staging | Vanilla | Weekly right now?

At this moment, [US] Helix 2x Rust Staging | Vanilla | Weekly records 0 players across 10 slots. The seven-day average for this server is 0 players.

How does [US] Helix 2x Rust Staging | Vanilla | Weekly rank against other Rust servers?

On player hours for the past week, [US] Helix 2x Rust Staging | Vanilla | Weekly sits at #15,348, which puts it inside the top 69% of every ranked server.

Server details

How reliably does [US] Helix 2x Rust Staging | Vanilla | Weekly stay online?

Right now, you can reach [US] Helix 2x Rust Staging | Vanilla | Weekly. Going by the uptime figure it reports, it restarted about 11 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 16 October 2026.

How well does [US] Helix 2x Rust Staging | Vanilla | Weekly perform under load?

Across the last 48 hours it averaged 121 server fps, with a floor of 63. At its highest, it carried 89,600 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,695 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [US] Helix 2x Rust Staging | Vanilla | Weekly run from?

The name of [US] Helix 2x Rust Staging | Vanilla | Weekly points to North America, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 174.57.83.70:28015 is the address it uses.

Which Rust version is [US] Helix 2x Rust Staging | Vanilla | Weekly running?

On Windows, [US] Helix 2x Rust Staging | Vanilla | Weekly runs Rust network protocol 2634 and build 166235. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does [US] Helix 2x Rust Staging | Vanilla | Weekly wipe, and on which days?

The rhythm of [US] Helix 2x Rust Staging | Vanilla | Weekly cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 29 days 3 hours.

Tags

What do the server tags on [US] Helix 2x Rust Staging | Vanilla | Weekly mean?

The game's server browser reads the tags [US] Helix 2x Rust Staging | Vanilla | Weekly publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166235 (Build): Game build: 166235; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; rustmaps (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US] Helix 2x Rust Staging | Vanilla | Weekly appear?

These Rust Server Trends lists include [US] Helix 2x Rust Staging | Vanilla | Weekly: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How to join

What steps get you onto [US] Helix 2x Rust Staging | Vanilla | Weekly?

Enter client.connect 174.57.83.70:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166235,ts8,^o^z,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166235
Build Game build: 166235.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

rustmaps
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.