Rust Server TrendsSeismic network · station log
Recording Stations11,645 Players47,241 Active3,160 Wipes · 3 h103 48 h

Station NA-15140 · no signal

[US] Sentinel Main Test | Vanilla | Weekly

Offline NA 174.57.113.24:28040 checked 12d ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,140
top 70% · #1555 in NA
Last wipe
18d ago
weekly schedule
Next wipe
2d 18h
Sat 31 Oct, 03:09 UTC
Seismic record · station NA-15140 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct15 Oct18 Oct20 Oct23 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Saturday 31 October, 03:09 UTC, in 2d 18h. Weekly: 7 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
6/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average
2/ 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 250 on average
32/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 233 on average
32/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 191 on average
348/ 375
Rustafied.com - US Friday NA · groups of 16+ · weekly · 154 on average
10/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Sentinel Main Test | Vanilla | Weekly?

The custom map on [US] Sentinel Main Test | Vanilla | Weekly is size 4,250, and the published file downloads from this page.

Which settings and rules apply on [US] Sentinel Main Test | Vanilla | Weekly?

No gather rate appears in the name of [US] Sentinel Main Test | Vanilla | Weekly. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on [US] Sentinel Main Test | Vanilla | Weekly right now?

[US] Sentinel Main Test | Vanilla | Weekly is not responding at this moment and is offline, last seen 12 days 2 hours ago.

How does [US] Sentinel Main Test | Vanilla | Weekly rank against other Rust servers?

The last seven days of player hours place [US] Sentinel Main Test | Vanilla | Weekly at #15,140, in the top 70% of all ranked servers and #1,555 in North America.

Operator and location

How reliably does [US] Sentinel Main Test | Vanilla | Weekly stay online?

As recorded now, [US] Sentinel Main Test | Vanilla | Weekly is not reachable, the last contact having been 12 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 10 October 2026 is when Rust Server Trends first recorded it.

Where in the world is [US] Sentinel Main Test | Vanilla | Weekly hosted?

With its NA tag, [US] Sentinel Main Test | Vanilla | Weekly lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 174.57.113.24:28040.

What build of Rust does [US] Sentinel Main Test | Vanilla | Weekly use?

Rust network protocol 2634 and build 167398 on Windows is what [US] Sentinel Main Test | Vanilla | Weekly runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does [US] Sentinel Main Test | Vanilla | Weekly wipe, and on which days?

From weekly: 7 days after its last wipe the next wipe of [US] Sentinel Main Test | Vanilla | Weekly is estimated. Saturday 31 October at 03:09 UTC is when its next wipe is due. It has run its current world for 18 days 5 hours. The tags it publishes carry a weekly wipe schedule.

Tags

What do the server tags on [US] Sentinel Main Test | Vanilla | Weekly mean?

The game's server browser reads the tags [US] Sentinel Main Test | Vanilla | Weekly publishes: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America; rustmaps (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Sentinel Main Test | Vanilla | Weekly appear?

You will find [US] Sentinel Main Test | Vanilla | Weekly on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Connecting

How do you connect to [US] Sentinel Main Test | Vanilla | Weekly?

Enter client.connect 174.57.113.24:28040 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Other

rustmaps
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.