Rust Server TrendsSeismic network · station log
Recording Stations11,801 Players73,164 Active3,682 Wipes · 3 h113 48 h

Station XX-15140 · no signal

[US] Helix 2x Rust Staging | Vanilla | Weekly

Offline 174.57.113.24:28015 checked 12d ago

2x moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,140
top 70%
Last wipe
29d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15140 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 29 Sep, 17:59 UTC29d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 365 on average
190/ 200
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 144 on average
134/ 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 99 on average
109/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
7/ 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average
10/ 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 49 on average
146/ 175
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Helix 2x Rust Staging | Vanilla | Weekly?

A custom map of size 4,000 runs on [US] Helix 2x Rust Staging | Vanilla | Weekly, with its file published for download from this page.

Which settings and rules apply on [US] Helix 2x Rust Staging | Vanilla | Weekly?

2x gather is what [US] Helix 2x Rust Staging | Vanilla | Weekly runs, judging by its name. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on [US] Helix 2x Rust Staging | Vanilla | Weekly?

No players are recorded on [US] Helix 2x Rust Staging | Vanilla | Weekly at this moment; it is offline, and the last sighting was 12 days 15 hours ago.

How does [US] Helix 2x Rust Staging | Vanilla | Weekly rank against other Rust servers?

The last seven days of player hours place [US] Helix 2x Rust Staging | Vanilla | Weekly at #15,140, in the top 70% of all ranked servers.

Operator and location

How reliably does [US] Helix 2x Rust Staging | Vanilla | Weekly stay online?

[US] Helix 2x Rust Staging | Vanilla | Weekly is down at the moment; the last recorded contact was 12 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is [US] Helix 2x Rust Staging | Vanilla | Weekly hosted?

No region tag comes from [US] Helix 2x Rust Staging | Vanilla | Weekly, though the name points to North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 174.57.113.24:28015.

What build of Rust does [US] Helix 2x Rust Staging | Vanilla | Weekly use?

Rust network protocol 2634 and build 166235 on Windows is what [US] Helix 2x Rust Staging | Vanilla | Weekly runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [US] Helix 2x Rust Staging | Vanilla | Weekly?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does [US] Helix 2x Rust Staging | Vanilla | Weekly run its wipes?

The rhythm of [US] Helix 2x Rust Staging | Vanilla | Weekly cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 29 days 3 hours.

Lists and tags

What do the server tags on [US] Helix 2x Rust Staging | Vanilla | Weekly mean?

These are the tags [US] Helix 2x Rust Staging | Vanilla | Weekly publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166235 (Build): The game build is 166235; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Helix 2x Rust Staging | Vanilla | Weekly appear?

The Rust Server Trends lists that take in [US] Helix 2x Rust Staging | Vanilla | Weekly are: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Join the server

How do you connect to [US] Helix 2x Rust Staging | Vanilla | Weekly?

You can connect by pressing F1 in Rust and typing client.connect 174.57.113.24:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166235,ts8,^o^z,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166235
Build The game build is 166235.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

rustmaps
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.