Station XX-15865 · no signal
Brett's Rust Development Server
Offline 174.196.193.5:28015 checked 18d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,865
- top 72%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Brett's Rust Development Server?
The map on Brett's Rust Development Server is procedural, produced by the game.
Which settings and rules apply on Brett's Rust Development Server?
You will find no gather rate in the name of Brett's Rust Development Server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Brett's Rust Development Server?
A reading taken now finds Brett's Rust Development Server offline; the most recent activity was 18 days 8 hours ago.
How does Brett's Rust Development Server rank against other Rust servers?
On player hours for the past week, Brett's Rust Development Server sits at #15,865, which puts it inside the top 72% of every ranked server.
Operator and location
How reliably does Brett's Rust Development Server stay online?
Brett's Rust Development Server is down at the moment; the last recorded contact was 18 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.
Which region does Brett's Rust Development Server run from?
Nothing about a region comes from Brett's Rust Development Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 174.196.193.5:28015.
What build of Rust does Brett's Rust Development Server use?
Rust network protocol 2634 and build 166494 on Windows is what Brett's Rust Development Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Brett's Rust Development Server wipe, and on which days?
Too few wipes of Brett's Rust Development Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 23 hours is how long the current world has been running.
Tags
What do the server tags on Brett's Rust Development Server mean?
These are the tags Brett's Rust Development Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Brett's Rust Development Server appear?
The Rust Server Trends lists that take in Brett's Rust Development Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Brett's Rust Development Server?
You can connect by pressing F1 in Rust and typing client.connect 174.196.193.5:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.