Rust Server TrendsSeismic network · station log
Recording Stations11,821 Players96,636 Active3,859 Wipes · 3 h527 48 h

Station XX-15269 · recording

Castaway - Hub - Parkour/Events COD Style Zombies

Online 174.176.146.51:28415 checked 10m ago

moddedoxide
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,269
top 68%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02.557.51021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.5 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 13:23 UTC27d ago M0.0rising 1 – running 0
Thu 1 Oct, 19:06 UTC FW28d ago M0.0rising 1 – 0.8 days 0
Tue 29 Sep, 13:30 UTC30d ago M0.3rising 3 halved by day 1 2.2 days 1
Sat 26 Sep, 16:42 UTC33d ago M0.5rising 3 held half 2.9 days 0
Mon 21 Sep, 23:46 UTC37d ago M0.0steady 0 – 4.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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73/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
139/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
48/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Castaway - Hub - Parkour/Events COD Style Zombies?

The procedural map on Castaway - Hub - Parkour/Events COD Style Zombies is size 1,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Castaway HUB!.

Which settings and rules apply on Castaway - Hub - Parkour/Events COD Style Zombies?

The name of Castaway - Hub - Parkour/Events COD Style Zombies gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Castaway - Hub - Parkour/Events COD Style Zombies?

0 of the 30 slots on Castaway - Hub - Parkour/Events COD Style Zombies are filled right now. The seven-day average for this server is 0 players.

How does Castaway - Hub - Parkour/Events COD Style Zombies rank against other Rust servers?

The last seven days of player hours place Castaway - Hub - Parkour/Events COD Style Zombies at #15,269, in the top 68% of all ranked servers.

Server details

How reliably does Castaway - Hub - Parkour/Events COD Style Zombies stay online?

Castaway - Hub - Parkour/Events COD Style Zombies is up at the moment. Going by the uptime figure it reports, it restarted about 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Castaway - Hub - Parkour/Events COD Style Zombies hold a steady tick rate?

Across the last 48 hours it averaged 10 server fps, with a floor of 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 5,033. Memory use peaked at 974 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Castaway - Hub - Parkour/Events COD Style Zombies hosted?

Nothing about a region comes from Castaway - Hub - Parkour/Events COD Style Zombies. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 174.176.146.51:28415.

Which Rust version is Castaway - Hub - Parkour/Events COD Style Zombies running?

On Windows, Castaway - Hub - Parkour/Events COD Style Zombies runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Castaway - Hub - Parkour/Events COD Style Zombies?

On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does Castaway - Hub - Parkour/Events COD Style Zombies run its wipes?

No next wipe can be predicted for Castaway - Hub - Parkour/Events COD Style Zombies, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 4 hours is how long the current world has been running.

Tags

What do the server tags on Castaway - Hub - Parkour/Events COD Style Zombies mean?

The game's server browser reads the tags Castaway - Hub - Parkour/Events COD Style Zombies publishes: gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): The server has 30 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Castaway - Hub - Parkour/Events COD Style Zombies appear?

You will find Castaway - Hub - Parkour/Events COD Style Zombies on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to Castaway - Hub - Parkour/Events COD Style Zombies?

Enter client.connect 174.176.146.51:28415 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp30
Max players The server has 30 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.