Station XX-16957 · no signal
rust_240hz_bench
Offline 174.164.33.204:28015 checked 31d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,957
- top 71%
- Last wipe
- 32d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on rust_240hz_bench?
rust_240hz_bench uses a procedural map, which the game generates.
Which settings and rules apply on rust_240hz_bench?
No gather rate appears in the name of rust_240hz_bench. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched off.
Live population
What is the current population on rust_240hz_bench?
No players are recorded on rust_240hz_bench at this moment; it is offline, and the last sighting was 31 days 15 hours ago.
How does rust_240hz_bench rank against other Rust servers?
On player hours for the past week, rust_240hz_bench sits at #16,957, which puts it inside the top 71% of every ranked server.
Server facts
How reliably does rust_240hz_bench stay online?
rust_240hz_bench is down at the moment; the last recorded contact was 31 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 27 September 2026 is when Rust Server Trends first recorded it.
Which region does rust_240hz_bench run from?
No region is published by rust_240hz_bench. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 174.164.33.204:28015.
What build of Rust does rust_240hz_bench use?
On Windows, rust_240hz_bench runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does rust_240hz_bench run its wipes?
The rhythm of rust_240hz_bench cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 32 days 2 hours.
Tags
What do the server tags on rust_240hz_bench mean?
These are the tags rust_240hz_bench publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does rust_240hz_bench appear?
You will find rust_240hz_bench on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto rust_240hz_bench?
To join, enter client.connect 174.164.33.204:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.