Station XX-15143 · no signal
Flying Dutchman Rust
Offline 174.104.80.234:28015 checked 45d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,143
- no region published
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Flying Dutchman Rust?
A procedural map runs on Flying Dutchman Rust, generated by the game.
Which settings and rules apply on Flying Dutchman Rust?
You will find no gather rate in the name of Flying Dutchman Rust. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Flying Dutchman Rust?
A reading taken now finds Flying Dutchman Rust offline; the most recent activity was 45 days 14 hours ago.
How does Flying Dutchman Rust rank against other Rust servers?
The last seven days of player hours place Flying Dutchman Rust at #15,143, in the top – of all ranked servers.
Operator and location
How reliably does Flying Dutchman Rust stay online?
Flying Dutchman Rust is down at the moment; the last recorded contact was 45 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Flying Dutchman Rust run from?
No region is published by Flying Dutchman Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 174.104.80.234:28015 is the address it uses.
What build of Rust does Flying Dutchman Rust use?
Flying Dutchman Rust is running Rust network protocol 2633 and build 163207 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Flying Dutchman Rust wipe, and on which days?
Too few wipes of Flying Dutchman Rust are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 54 days 14 hours.
Tags
What do the server tags on Flying Dutchman Rust mean?
These are the tags Flying Dutchman Rust publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Flying Dutchman Rust appear?
These Rust Server Trends lists include Flying Dutchman Rust: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto Flying Dutchman Rust?
Enter client.connect 174.104.80.234:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.