Station XX-6738 · recording
Carters fat Potato
Online 173.245.130.92:28015 checked 8m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.2▼falling
- −2 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,738
- top 30%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.2▼falling−2 players
- Sharpest hour
- +2into Wed 23:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 daysbetween real wipes
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 01:43 UTC13d ago | M0.5▲rising | 4 | – | running | 1 | |
| Wed 14 Oct, 21:48 UTC14d ago | M0.3▲rising | 2 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Carters fat Potato?
The procedural map on Carters fat Potato is size 3,500 with seed 1912063776, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Carters fat Potato?
No gather rate appears in the name of Carters fat Potato. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Carters fat Potato?
A reading taken now shows 0 players on Carters fat Potato, which has 30 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 04:00 UTC, averaging 2 players.
How does Carters fat Potato rank against other Rust servers?
The last seven days of player hours place Carters fat Potato at #6,738, in the top 30% of all ranked servers.
Server details
How reliably does Carters fat Potato stay online?
Right now, you can reach Carters fat Potato. The uptime it reports puts its last restart about 27 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 27 September 2026 is when Rust Server Trends first recorded it.
Does Carters fat Potato hold a steady tick rate?
The 48-hour average is 101 server fps; 36 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 66,936. Memory use peaked at 2,521 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Carters fat Potato run from?
No region is published by Carters fat Potato. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 173.245.130.92:28015.
Which Rust version is Carters fat Potato running?
Carters fat Potato is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Carters fat Potato?
3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 26 hours after the wipe.
On what timetable does Carters fat Potato run its wipes?
On record so far are too few of Carters fat Potato's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 29 hours.
Server tags
What do the server tags on Carters fat Potato mean?
Tags published by Carters fat Potato and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Carters fat Potato appear?
These Rust Server Trends lists include Carters fat Potato: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
How do you connect to Carters fat Potato?
Enter client.connect 173.245.130.92:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.