Station XX-4219 · recording
4Netplayers Rust Server
Online 173.237.55.30:22900 checked 4m ago
- Players now
- 2/ 10
- 20% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 3
- Rank
- #4,219
- top 19%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 02:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 06:13 UTC3d ago | M0.3▲rising | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,500 with seed 1854078996, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on 4Netplayers Rust Server right now?
At this moment, 4Netplayers Rust Server records 2 players across 10 slots. The seven-day average is 1 players, with a peak of 3. The last 48 hours show their highest activity at 21:00 UTC, averaging 3 players.
How does 4Netplayers Rust Server rank against other Rust servers?
Over the last seven days, 4Netplayers Rust Server recorded enough player hours to reach #4,219 worldwide, placing it in the top 19% of all ranked servers.
Operator and location
How reliably does 4Netplayers Rust Server stay online?
4Netplayers Rust Server is up at the moment. Its reported uptime points to a restart about 4 hours ago. It was up 99% of the time across the last 3 full days: 71 of 72 hours. On 24 October 2026 it was recorded for the first time by Rust Server Trends.
Does 4Netplayers Rust Server hold a steady tick rate?
Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 117,791 entities at its peak, buildings and deployables included. Memory use peaked at 3,489 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does 4Netplayers Rust Server run from?
Nothing about a region comes from 4Netplayers Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 173.237.55.30:22900 is the address it uses.
Which Rust version is 4Netplayers Rust Server running?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on 4Netplayers Rust Server?
The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 21 hours after the wipe.
On what timetable does 4Netplayers Rust Server run its wipes?
Too few wipes of 4Netplayers Rust Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 3 days 16 hours.
Server tags
What do the server tags on 4Netplayers Rust Server mean?
These are the tags 4Netplayers Rust Server publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server appear?
The Rust Server Trends lists that take in 4Netplayers Rust Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to 4Netplayers Rust Server?
Enter client.connect 173.237.55.30:22900 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.