Rust Server TrendsSeismic network · station log
Recording Stations11,911 Players81,677 Active3,856 Wipes · 3 h102 48 h

Station XX-10590 · recording

Chicago Chill No-Decay

Online 173.234.31.2:28035 checked 12m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,590
top 48%
Last wipe
27d ago
no schedule published
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-10590 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW27d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
144/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
162/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
121/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
37/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
33/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Chicago Chill No-Decay?

Generated by the game, the map on Chicago Chill No-Decay is procedural, size 4,250 with seed 1583848389. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Chicago Chill No-Decay?

No gather rate appears in the name of Chicago Chill No-Decay. The group limit is 12 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Chicago Chill No-Decay right now?

0 of the 50 slots on Chicago Chill No-Decay are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Chicago Chill No-Decay rank against other Rust servers?

The last seven days of player hours place Chicago Chill No-Decay at #10,590, in the top 48% of all ranked servers.

Server facts

How reliably does Chicago Chill No-Decay stay online?

Right now, you can reach Chicago Chill No-Decay. Going by the uptime figure it reports, it restarted about 7 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Chicago Chill No-Decay hold a steady tick rate?

Across the last 48 hours it averaged 108 server fps, with a floor of 73. Buildings, deployables and all the rest of the world's entities brought it to a high of 107,089. It reached a ceiling of 3,641 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Chicago Chill No-Decay run from?

No region is published by Chicago Chill No-Decay. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 173.234.31.2:28035 is the address it uses.

What build of Rust does Chicago Chill No-Decay use?

Chicago Chill No-Decay is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Chicago Chill No-Decay?

3 players, on average, was the busiest crowd at its recent wipes. 8 hours after the latest wipe, the crowd peaked.

On what timetable does Chicago Chill No-Decay run its wipes?

The force wipe is the only wipe Chicago Chill No-Decay takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 1 hours.

Server tags

What do the server tags on Chicago Chill No-Decay mean?

These are the tags Chicago Chill No-Decay publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts12 (Group limit): Each team can hold up to 12; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Chicago Chill No-Decay appear?

The Rust Server Trends lists that take in Chicago Chill No-Decay are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Chicago Chill No-Decay?

You can connect by pressing F1 in Rust and typing client.connect 173.234.31.2:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://logicservers.com/game-servers/rust.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slots: 50.
ts12
Group limit Each team can hold up to 12.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.