Station XX-10590 · recording
Chicago Chill No-Decay
Online 173.234.31.2:28035 checked 12m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,590
- top 48%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
- wipe-day peak
- 3players, last three wipes
Coming wipes
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW27d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Chicago Chill No-Decay?
Generated by the game, the map on Chicago Chill No-Decay is procedural, size 4,250 with seed 1583848389. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Chicago Chill No-Decay?
No gather rate appears in the name of Chicago Chill No-Decay. The group limit is 12 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Chicago Chill No-Decay right now?
0 of the 50 slots on Chicago Chill No-Decay are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Chicago Chill No-Decay rank against other Rust servers?
The last seven days of player hours place Chicago Chill No-Decay at #10,590, in the top 48% of all ranked servers.
Server facts
How reliably does Chicago Chill No-Decay stay online?
Right now, you can reach Chicago Chill No-Decay. Going by the uptime figure it reports, it restarted about 7 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Chicago Chill No-Decay hold a steady tick rate?
Across the last 48 hours it averaged 108 server fps, with a floor of 73. Buildings, deployables and all the rest of the world's entities brought it to a high of 107,089. It reached a ceiling of 3,641 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Chicago Chill No-Decay run from?
No region is published by Chicago Chill No-Decay. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 173.234.31.2:28035 is the address it uses.
What build of Rust does Chicago Chill No-Decay use?
Chicago Chill No-Decay is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Chicago Chill No-Decay?
3 players, on average, was the busiest crowd at its recent wipes. 8 hours after the latest wipe, the crowd peaked.
On what timetable does Chicago Chill No-Decay run its wipes?
The force wipe is the only wipe Chicago Chill No-Decay takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 1 hours.
Server tags
What do the server tags on Chicago Chill No-Decay mean?
These are the tags Chicago Chill No-Decay publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts12 (Group limit): Each team can hold up to 12; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Chicago Chill No-Decay appear?
The Rust Server Trends lists that take in Chicago Chill No-Decay are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Chicago Chill No-Decay?
You can connect by pressing F1 in Rust and typing client.connect 173.234.31.2:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://logicservers.com/game-servers/rust.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.