Station XX-4736 · recording
Wait...What? |Raid Bases and QOL Mods
Online 173.225.104.218:28080 checked 8m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.1▲rising
- +1 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #4,736
- top 21%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 6d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.1▲rising+1 players
- Sharpest hour
- +1into Wed 00:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
- wipe-day peak
- 9players, last three wipes
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW27d ago | M1.0▲rising | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Wait...What? |Raid Bases and QOL Mods?
Wait...What? |Raid Bases and QOL Mods runs a procedural map of size 4,050 with seed 1501002809, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Wait...What? |Raid Bases and QOL Mods?
The name of Wait...What? |Raid Bases and QOL Mods gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Wait...What? |Raid Bases and QOL Mods right now?
1 of the 50 slots on Wait...What? |Raid Bases and QOL Mods are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 1 players.
How does Wait...What? |Raid Bases and QOL Mods rank against other Rust servers?
Over the last seven days, Wait...What? |Raid Bases and QOL Mods recorded enough player hours to reach #4,736 worldwide, placing it in the top 21% of all ranked servers.
Operator and location
How reliably does Wait...What? |Raid Bases and QOL Mods stay online?
As recorded now, Wait...What? |Raid Bases and QOL Mods is running. Its reported uptime points to a restart about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Wait...What? |Raid Bases and QOL Mods hold a steady tick rate?
Across the last 48 hours it averaged 83 server fps, with a floor of 62. Buildings, deployables and all the rest of the world's entities brought it to a high of 120,711. Memory use peaked at 3,451 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Wait...What? |Raid Bases and QOL Mods hosted?
No region is published by Wait...What? |Raid Bases and QOL Mods. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 173.225.104.218:28080 is the address it uses.
What build of Rust does Wait...What? |Raid Bases and QOL Mods use?
Wait...What? |Raid Bases and QOL Mods is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Wait...What? |Raid Bases and QOL Mods?
On average, the busiest point of its recent wipes drew 9 players. The peak on the most recent wipe came 28 hours after the wipe.
On what timetable does Wait...What? |Raid Bases and QOL Mods run its wipes?
The force wipe is the only wipe Wait...What? |Raid Bases and QOL Mods takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 23 hours.
Server tags
What do the server tags on Wait...What? |Raid Bases and QOL Mods mean?
Tags published by Wait...What? |Raid Bases and QOL Mods and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Wait...What? |Raid Bases and QOL Mods appear?
You will find Wait...What? |Raid Bases and QOL Mods on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Wait...What? |Raid Bases and QOL Mods?
You can connect by pressing F1 in Rust and typing client.connect 173.225.104.218:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.