Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players89,192 Active3,733 Wipes · 3 h415 48 h

Station XX-4736 · recording

Wait...What? |Raid Bases and QOL Mods

Online 173.225.104.218:28080 checked 8m ago

moddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.1rising
+1 players on the day
7-day average
0
peak 3
Rank
#4,736
top 21%
Last wipe
27d ago
no schedule published
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-4736 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.1rising+1 players
Sharpest hour
+1into Wed 00:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak
9players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 21:46 UTC FW27d ago M1.0rising 9 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
61/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
109/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
34/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
110/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
346/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Wait...What? |Raid Bases and QOL Mods?

Wait...What? |Raid Bases and QOL Mods runs a procedural map of size 4,050 with seed 1501002809, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Wait...What? |Raid Bases and QOL Mods?

The name of Wait...What? |Raid Bases and QOL Mods gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Wait...What? |Raid Bases and QOL Mods right now?

1 of the 50 slots on Wait...What? |Raid Bases and QOL Mods are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 1 players.

How does Wait...What? |Raid Bases and QOL Mods rank against other Rust servers?

Over the last seven days, Wait...What? |Raid Bases and QOL Mods recorded enough player hours to reach #4,736 worldwide, placing it in the top 21% of all ranked servers.

Operator and location

How reliably does Wait...What? |Raid Bases and QOL Mods stay online?

As recorded now, Wait...What? |Raid Bases and QOL Mods is running. Its reported uptime points to a restart about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Wait...What? |Raid Bases and QOL Mods hold a steady tick rate?

Across the last 48 hours it averaged 83 server fps, with a floor of 62. Buildings, deployables and all the rest of the world's entities brought it to a high of 120,711. Memory use peaked at 3,451 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Wait...What? |Raid Bases and QOL Mods hosted?

No region is published by Wait...What? |Raid Bases and QOL Mods. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 173.225.104.218:28080 is the address it uses.

What build of Rust does Wait...What? |Raid Bases and QOL Mods use?

Wait...What? |Raid Bases and QOL Mods is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Wait...What? |Raid Bases and QOL Mods?

On average, the busiest point of its recent wipes drew 9 players. The peak on the most recent wipe came 28 hours after the wipe.

On what timetable does Wait...What? |Raid Bases and QOL Mods run its wipes?

The force wipe is the only wipe Wait...What? |Raid Bases and QOL Mods takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 23 hours.

Server tags

What do the server tags on Wait...What? |Raid Bases and QOL Mods mean?

Tags published by Wait...What? |Raid Bases and QOL Mods and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Wait...What? |Raid Bases and QOL Mods appear?

You will find Wait...What? |Raid Bases and QOL Mods on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Wait...What? |Raid Bases and QOL Mods?

You can connect by pressing F1 in Rust and typing client.connect 173.225.104.218:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.